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Connector

Scripts

Connectors join two Parts together as a physics link.

The default type is a weld (rigid). Studio's Join tool can also create hinges, ball sockets, sliders, rods, springs, ropes, and NoCollide links.

Hinge, ball, and slider joints use a pivot (the first clicked face, or Properties -> Pivot). Set Motor on a hinge (deg/s) or slider (studs/s) to drive motion. Those three types also disable collision between the two parts so they can rotate or slide. Use type nocollide when you only want that collision skip, with no joint.

Inherits Instance.


Overview

Properties

Methods

Inherits Instance methods.

Events

Also inherits Instance events.


API

Properties

Part0

Part0 : Part?
The first Part in the connection.
Often the Part that parents the Connector.

Part1

Part1 : Part?
The second Part in the connection.

ConnectedTo

ConnectedTo deprecated : Part?
Older single-target field for the other Part in the joint.
Prefer Part0 and Part1.
No longer recommended for use.

Events

Broke

Broke : Event ()
Triggers when this Connector breaks.
Both linked Parts also fire `Part.ConnectorBroke`.