Parts are physical Instances in a place. Boxes, spheres, cylinders, and wedges are all Parts.
Inherits Instance.
Overview
Properties
- .Color : Color
- .color deprecated : Color
- .Position : Vector3
- .position deprecated : Vector3
- .Rotation : Vector3
- .rotation deprecated : Vector3
- .Size : Vector3
- .size deprecated : Vector3
- .Anchored : bool
- .anchored deprecated : bool
- .CanCollide : bool
- .cancollide deprecated : bool
- .canCollide deprecated : bool
- .Transparency : number
- .transparency deprecated : number
- .Velocity : Vector3
- .velocity deprecated : Vector3
- .LinearVelocity deprecated : Vector3
- .linearVelocity deprecated : Vector3
- .AngularVelocity : Vector3
- .angularVelocity deprecated : Vector3
- .Shape : PartShape
- .MeshId : int
- .meshId deprecated : int
- .mesh_id deprecated : int
- .Collider : string
- .collider deprecated : string
- .Material : PartMaterial
- .Glow : number
- .Client readonly : bool
- .ClickDetector : table
- .TopSurface : SurfaceType
- .BottomSurface : SurfaceType
- .FrontSurface : SurfaceType
- .BackSurface : SurfaceType
- .LeftSurface : SurfaceType
- .RightSurface : SurfaceType
Methods
Also inherits Instance methods.
Events
- .Clicked : Event (player: Player)
- .Touched : Event (player: Player)
- .TouchEnded : Event (player: Player)
- .PartTouched : Event (otherPart: Part)
- .PartStoppedTouching : Event (otherPart: Part)
- .ConnectorBroke : Event (connector: Connector, otherPart: Part?)
API
Properties
Color
Color : Color
The color of the Part.
Channel values are stored as 0 to 1. Use `Color.new` or `RGBColor.new` with 0 to 255 inputs when creating colors.
color
color deprecated : Color
Identical to Color.
No longer recommended for use.
Position
Position : Vector3
World position of the Part's center.
position
position deprecated : Vector3
Identical to Position.
No longer recommended for use.
Rotation
Rotation : Vector3
Euler rotation of the Part in degrees.
rotation
rotation deprecated : Vector3
Identical to Rotation.
No longer recommended for use.
Size
Size : Vector3
Size of the Part along each axis.
size
size deprecated : Vector3
Identical to Size.
No longer recommended for use.
Anchored
Anchored : bool
When true, the Part is not moved by physics.
anchored
anchored deprecated : bool
Identical to Anchored.
No longer recommended for use.
CanCollide
CanCollide : bool
When false, players and parts pass through this Part.
cancollide
cancollide deprecated : bool
Identical to CanCollide.
No longer recommended for use.
canCollide
canCollide deprecated : bool
Identical to CanCollide.
No longer recommended for use.
Transparency
Transparency : number
How see-through the Part is, from 0 (opaque) to 1 (invisible).
transparency
transparency deprecated : number
Identical to Transparency.
No longer recommended for use.
Velocity
Velocity : Vector3
Linear velocity of the Part.
velocity
velocity deprecated : Vector3
Identical to Velocity.
No longer recommended for use.
LinearVelocity
LinearVelocity deprecated : Vector3
Identical to Velocity.
No longer recommended for use.
linearVelocity
linearVelocity deprecated : Vector3
Identical to Velocity.
No longer recommended for use.
AngularVelocity
AngularVelocity : Vector3
Angular velocity of the Part.
angularVelocity
angularVelocity deprecated : Vector3
Identical to AngularVelocity.
No longer recommended for use.
Shape
Shape : PartShape
The collision and render shape of the Part.
One of Box, Sphere, Cylinder, or Wedge.
Parts with a MeshId report "Mesh".
MeshId
MeshId : int
Catalog mesh id drawn on this Part.
0 means no mesh (the Shape box / sphere / cylinder / wedge is used).
Setting this broadcasts the mesh to all clients.
part.MeshId = 12345
meshId
meshId deprecated : int
Identical to MeshId.
No longer recommended for use.
mesh_id
mesh_id deprecated : int
Identical to MeshId.
No longer recommended for use.
Collider
Collider : string
Collision hull used when MeshId is set.
One of "cube", "sphere", "low", "medium", or "high" (Low / Medium / High Precision).
Cube and Sphere are cheap primitives. The precision names sample the mesh at increasing triangle budgets.
Has no effect on non-mesh Shapes.
part.Collider = "medium"
collider
collider deprecated : string
Identical to Collider.
No longer recommended for use.
Material
Material : PartMaterial
Surface look of the Part.
One of Plastic, Grass, Dirt, Rock, Sand, Wood, Metal, Concrete, Planks, Bricks, LeafyGrass, Plywood, or Tiles.
Part color tints the texture. Plastic is the default smooth look.
part.Material = PartMaterial.Grass
Glow
Glow : number
Extra emissive brightness on the Part.
0 is none.
Client
Client readonly : bool
True if this Part was created on the client with `Instance.new("Part")`.
Client Parts are not replicated. Other players do not see them.
Server Parts always report false.
local p = Instance.new("Part")
print(p.Client) -- true in a LocalScript
ClickDetector
ClickDetector : table
A dummy table whose MouseClick and Clicked fields are the same Clicked event.
Exists so older part.ClickDetector.MouseClick:Connect(...) scripts keep working.
This is not a real child Instance.
TopSurface
TopSurface : SurfaceType
Studs / inlets on the +Y face.
One of Smooth, Stud, or Inlet. Same for the other five faces.
part.TopSurface = SurfaceType.Stud
part.BottomSurface = SurfaceType.Inlet
BottomSurface
BottomSurface : SurfaceType
−Y face.
FrontSurface
FrontSurface : SurfaceType
−Z face.
BackSurface
BackSurface : SurfaceType
+Z face.
LeftSurface
LeftSurface : SurfaceType
−X face.
RightSurface
RightSurface : SurfaceType
+X face.
Methods
BreakConnectors
BreakConnectors() : void
Breaks every Connector attached to this Part.
Each break fires ConnectorBroke on both connected Parts.
part:BreakConnectors()
Events
Clicked
Clicked : Event (player: Player)
Triggers when a player clicks this Part with no tool equipped.
Clicks beyond about 32 studs are ignored.
part.Clicked:Connect(function(player)
player:Notify("You clicked " .. part.Name)
end)
part.MouseClick and part.ClickDetector.MouseClick are aliases of this event.
Defining function Clicked(player) in a Script parented to the Part is still supported.
Prefer Connect instead.
Touched
Touched : Event (player: Player)
Triggers once when a player enters this Part.
part.Touched:Connect(function(player)
player.Character:Kill()
end)
Defining function Touched(player) in a Script parented to the Part is still supported.
Prefer Connect instead.
No longer recommended for use.
TouchEnded
TouchEnded : Event (player: Player)
Triggers when a player leaves this Part after a Touched enter.
PartTouched
PartTouched : Event (otherPart: Part)
Triggers when another Part starts overlapping or colliding with this Part.
This is Part-to-Part only. Player touches still use Touched.
part.PartTouched:Connect(function(otherPart)
print(otherPart.Name, "hit me")
end)
PartStoppedTouching
PartStoppedTouching : Event (otherPart: Part)
Triggers when another Part stops overlapping or colliding with this Part after a PartTouched.
ConnectorBroke
ConnectorBroke : Event (connector: Connector, otherPart: Part?)
Triggers when a Connector on this Part breaks.
That includes calls to BreakConnectors, destroying the Connector, or the other Part being removed.
otherPart is the Part that was on the other side of the joint, if it still exists.
part.ConnectorBroke:Connect(function(connector, otherPart)
print("Broke link to", otherPart and otherPart.Name)
end)
